Showing posts with label #LordoftheRings. Show all posts
Showing posts with label #LordoftheRings. Show all posts

Sunday, July 16, 2023

The Story Drop

[The Drop: source]

 I've been blogging about how to make writing more literary. A while ago, we looked at the normal world. Whether you're writing from a hero's journey perspective or not, there's usually a point at which your story really kicks into high gear, and you've confirmed your genre. You don't want the normal world to be exactly boring because you'll lose your reader. That is the time to really make your reader care as you develop your character and make them and their world interesting. But then, the drop comes, like a drop in music. The shift comes from the normal world to the real story, and that is when you should really engage your reader through the story. 

[Decisions: source]

That drop can happen in any of a number of ways. If you're writing literary fiction, it may be when a new character enters to alter the dynamic or when the first major choice on which your story is based is made. This is when Hamlet meets his father's ghost or Macbeth first decides to kill the king. If you're writing a romance, that drop may come when the protagonist meets their romantic pairing or when they go into the underworld, figuratively or literally, where they will meet or engage with their future significant other in the plot. Romeo meets Juliet. If you're writing an adventure story--western, sci-fi, fantasy, horror etc.--it should absolutely be when your story goes from world and character introduction to the first step into the underworld. Harry Potter meets Hagrid or is introduced into the Wizarding World on Platform 9 3/4. Either could be seen as a drop. 

[Engaging the Reader: source]

By this point, you should have made your character engage emotionally with your protagonist through the normal world, through loss, through humor, through empathy, curiosity, etc., so when the conflict comes, we care what happens. Sometimes, the drop comes, and there's no significant difference. They step into the underworld, and the character and reader don't realize it until they're in the thick of peril or engagement. Sometimes, the character doesn't realize it, but the reader does because they've spent the first several pages waiting for the protagonist to meet the future significant other. If the drop is too slow, too uninteresting, you could lose your reader. I held on with a sci-fi version of Pride and Prejudice until Lizzy showed up, and that moment was flat and dull. I walked away. Sneaking up on the reader can be good if it's done with subtlety instead of awkwardness or boredom. Especially if there's a solid payoff. However, it can also hit like a tsunami, launching the reader into a wild adventure

[Gandalf: Gatekeeper of the Underworld: Source]

Whatever is driving your story starts kicking into high gear. There should be some kind of ramping up, some increase in intrigue, suspense, excitement, tension, or the like. If your story is character-driven, there should be an increased awareness of their desire for things to be different. Val Jean yearns to break free of his prison cell, both exterior and interior. If your story is plot-driven, your character might just then realize the world is broken, whether or not they realize they will have to fix it. Harry Potter learns about Voldemort as part of learning about his past. If your story is question-driven, this is when the central question is posed. It's that moment the femme fatale walks into the gumshoe's office with her mystery. If your question is milieu or world-driven, this is usually when the protagonist enters the strange world. Gulliver sees the little people, or Gandalf introduces the Hobbit to a world outside his Hobbit hole. 

[Make the Drop Special: source]

One way or another, the author needs to be aware of that drop and take pains to make it mean something. This is when the story really starts. What do you do in your story to mark the entry into the underworld or the introduction of the other romantic lead? What do you do to really engage the reader to a higher degree? If you can't find anything, is there some way you can improve or rework that part to make the reader care? 



Wednesday, June 9, 2021

Driving Stories with MacGuffins

[Running with the MacGuffin-source]

I've been blogging about ways to write in a more meaningful or literary fashion.   This post is more about driving any kind of story, but with a particular emphasis on how this method can be made more meaningful.  One of the most popular ways two drive a story is through a race to acquire that one mighty thing that may save or destroy the world, the awe-inspiring MacGuffin.  MacGuffins can have greater merit than just as a plot device.  

[Woohoo!  Save the McGuffin! Source]

According to TVTropes.com, MacGuffins are "a mysterious package/artifact/superweapon that everyone in the story is chasing." Even if you've never heard of MacGuffins, you've seen them.  They're a staple of Hollywood. Indiana Jones is always racing Nazis/Indigenous peoples/nameless cronies for some kind of archeological MacGuffin.  It's the briefcase full of money the crazy cast of "Rat Race" or the Rat Pack (in the older "Ocean's 11") won't be spending.  Whatever it is doesn't have to be special to the reader/watcher as long as it matters to the characters.  It's the Thing, that all-mighty Thing you can use as the carrot on the string to drive the story (and characters) forward. 

[The Stones-source]

Sometimes, the definition is a little more questionable.  The Avengers race Thanos for the Infinity Stones in the "Cherry Orchard"/Cassandra plotline of "Infinity War," wherein they see bad things coming but can't prevent them.  There are moments when the stones exceed the interchangeable, faceless role of the MacGuffin, but much of the time, they play that role.  When Dr. Strange or Loki or Thanos calls on the specific powers of one of the stones, they become more than a MacGuffin. When the characters are just chasing them around, only to lose them anyway, they become MacGuffins.  In the recent series Loki, their MacGuffin-ness becomes more clear (no spoilers). 

[The Deathly Hallows-source]

You can look at TVTropes and other sources for countless variants and examples in books, games, and literature of things that everyone seeks, but which turn out to be mostly useless except in its role to drive the story.  They appear throughout literature in books like the Percy Jackson series (Zeus's lightning bolt), Series of Unfortunate Events (the Baudelaire fortune), Harry Potter (many of the Horcruxes and Deathly Hallows), the ring, itself, in Lord of the Rings, and so many more. Their appearances are often central to these stories. 

[The One Ring-source]

People trivialize MacGuffins, but many books with deeper literary merit also center on MacGuffins. A MacGuffin is something about which the characters care about, which keeps the reader/audience invested in the character and plot, whether the item, itself, means anything in the grand scheme of things.  It can still be a symbol, something that means something beyond money or a ring or a gem.  It keeps the reader interested and entertained, but if you want your piece to have greater meaning than face value, greater than a run-of-the-mill genre piece, it's up to you as the writer to instill that meaning.  They can be made to be symbols of darkness, light, love, or anything else.  The ring represents addiction, for instance, which becomes clear as the reader watches the characters' obsession with it.  The Baudelaire fortune could represent the family they've lost.  The Horcruxes represent the darkness and division in the soul that occurs when one pursues actions that harm others.  

It's up to you as a writer if you decide to use a MacGuffin to drive your story to figure out how to make it more than an empty thing.  How can you do it?